Angband (and variants)

for Acorn RISC OS

 

Angband | Cthangband | Kamband | Oangband
Pziband | Sangband | Yin-YAngband | Zangband

About my ports     |     Sound support     |     Downloads     |     Links

There is also now a Frequently Asked Questions page for my ports.


Page last updated 25th Oct 2001

Counter (since 13th Sept 98): 

If you'd like to join a list of people who'll be informed of any news, etc. concerning these ports then send a quick email to Frinkle saying so and I'll add you to the list.
(this is not a mailing list, BTW, so you won't be swamped :)


 

NB: This page is 'in transition' - only my front-end source code, the angsound archives, Zangband 2.6.2, and Vanilla 2.9.3 (with/without APW Borg) are currently available from here!

25th October 2001

9th September 2000 11th April 2000 25th December 1999 16th October 1999 14th September 1999 2nd September 1999

 


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[ Cthangband | Kamband | Oangband | Pziband | Sangband | Yin-YAngband | Zangband ]

 

Angband 2.9.3

New, 25th Oct 2001: Angband 2.9.3 is here!

The original, Vanilla Angband.

Angband is a "graphical" dungeon adventure game using textual characters to represent the walls and floors of a dungeon and the inhabitants thereof, in the vein of rogue, hack, nethack, and moria.

All the other variants on this page are basically modifications and enhancements of vanilla Angband. As such, if you've never played Angband before, you might find it pays to try the original before the variants.

The Borg (an automatic player) is available for Angband. I've compiled a version of Angband with the Borg but due to its size/memory requirements it's probably only really usable on 4Mb machines. For this reason, the Borg-enabled version of Angband is available for this page as an 'update' to the normal archive.

 


[ Top | Downloads | Sound | Angband ]
[ Cthangband | Kamband | Oangband | Pziband | Sangband | Yin-YAngband | Zangband ]

 

Cthangband 3.1.2b

Like Kamband, Cthangband is a variation of a variant - Zangband in this case.

Cthangband originally had a lot of the 'silliness' of Zangband removed and the whole game reworked in a Cthulu/Lovecraft style. Since then it's developed in its own way and is now a variant in its own right.

The towns have several neat features including multiple stores (eg. two armouries) and there are multiple towns with a wilderness between them.

Other differences to vanilla Angband include a different way of handling monsters that breed explosively. In Cthangband such monsters will only reproduce for a fixed number of generations so it is possible to clear out a massive infestation of the little b*ggers...

 


[ Top | Downloads | Sound | Angband ]
[ Cthangband | Kamband | Oangband | Pziband | Sangband | Yin-YAngband | Zangband ]

 

Kamband 1.4, 1.7 and 1.8

Current versions of this port make things a lot smoother by eliminating the disc accesses caused by the give humanoids names, etc. options.

Kamband boasts lots of extra features over vanilla Angband. In part, this is because it is itself a variation on a variant (Kangband).

Extra features include:

  • An expanded town area with wilderness
  • Extra classes and races
  • Quests
  • An arena
  • Pets (tame monsters)
  • Religions
  • Completely re-worked magic system
  • Lots of other things I've forgotten :)

Kamband 1.7 also has:

  • Reworked inventory/equipment system
  • More Town layouts
  • Magical Arena as well as the non-magical ones
  • More Gods (especially at deeper levels).
  • Lots of other good stuff.
  • Plenty of bugs from 1.5 fixed :-)
  • (Optional) 'vault-like' shops
  • Even more quests...

Kamband 1.8 also boasts an infinite scrolling wilderness.

Because Kamband 1.7 and later are quite different to 1.4 I'm going to leave 1.4 on these pages for the time being. I'll also keep 1.7 available for as long as I can, just in case.

 


[ Top | Downloads | Sound | Angband ]
[ Cthangband | Kamband | Oangband | Pziband | Sangband | Yin-YAngband | Zangband ]

 

Oangband 0.4.0

New: 19th April 1999 - Oangband 0.4.0 released.

Opinion Angband

Oangband is a variant of Angband, created to experiment with changes in melee algorithms, spells, items, monsters, a substantial reduction in both HPs and damage, and whatever else might both catch Leon Marrick's fancy and be practicable for him to code. Appropriately, it is called Opinion-Angband, or Oangband.

I'll keep Oangband 0.3.2 available from this page for the next couple of months (ie. until this page gets too unweildy or I run out of web-space again...) just in case anyone wants to stick with the older version (for competitions, or whatever), however only 0.4.0 will be updated with any changes to the front-end, etc.

 


[ Top | Downloads | Sound | Angband ]
[ Cthangband | Kamband | Oangband | Pziband | Sangband | Yin-YAngband | Zangband ]

 

Pziband 2.1.0e

New: Compiled with front-end version 1.20 and added to this page 7th March 1999.

Psionic Zangband

Pziband takes Zangband 2.1.0e and adds the Psionic abilities, classes, etc. from Psionic Angband.

 


[ Top | Downloads | Sound | Angband ]
[ Cthangband | Kamband | Oangband | Pziband | Sangband | Yin-YAngband | Zangband ]

 

Yin-YAngband 1.0

Yin-YAngband extends Angband by adding Mana Batteries which can be used to store Mana. It also has a Mutant tace which receives random bonuses to statistics.

Dungeon generation has been made mor interesting by inflating the chance of various things being 'special' in some way.

 


[ Top | Downloads | Sound | Angband ]
[ Cthangband | Kamband | Oangband | Pziband | Sangband | Yin-YAngband | Zangband ]

 

Zangband 2.1.1c, 2.2.8, 2.4.0

The Z stands for Zelazny - Zangband adds monsters and objects from R.Zelazny's Amber fantasy series to Angband. This is probably the most popular Angband variant of all.

There's a lot of extras in Zangband, including:

  • Completely rewritten magic system (based on the game Master of Magic)
  • Extra races (some have special powers) and classes
  • New Vaults, traps, weapons and armour
  • Small levels and open 'Arena' style levels
  • New monsters
  • Pets (tame monsters)
  • Quests
  • Plenty more :)

Zangband 2.2.8 also features:

  • Lots more monsters
  • Multiple towns and wilderness
  • Even more weapons, armour, and ammo etc.
  • Exploding, aquatic, swimming, and flying monsters.
  • (optional) Random selection of race, etc. when creating a character
  • Even more mutations
  • Better sound support (more events)
  • ...and lots more besides!

Zangband 2.2.3 (and later) use a lot less memory than the earlier 2.2.x versions and are now easily runnable on a 4Mb machine (the earlier versions could just about be crammed in but it wasn't pretty).

 


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[ Cthangband | Kamband | Oangband | Pziband | Sangband | Yin-YAngband | Zangband ]

 

About my ports

The main features these ports provide are:

 


[ Top | Downloads | Sound | Angband ]
[ Cthangband | Kamband | Oangband | Pziband | Sangband | Yin-YAngband | Zangband ]

 

Sound Support

New: 7th May 1999 - Release 4 with support for front-end version 1.23 and later.

Angband has a fairly primitive sound system built in; basically this entails the front-end trying to play a sound when certain events occur.

You can set the sound-effect volume level as well as enable/disable sound effects at will.

For example, when your character gains an experience level the game will try to play an appropriate sound, similarly for when your character dies, something is dropped, etc.

There can be several sounds associated with any single event (in which case one will be chosen at random each time) and you can easily add your own.

My ports use Rick Hudson's PlayIt module to actually play the sounds, and store the sounds centrally (so that all the variants can share the same files - it's still possible for each variant to have sounds, etc. specific to it however).

The sound files are stored in a resource directory called !AngSound which automatically allows the games to find them. In addition, !AngSound contains a copy of PlayIt which it will ensure is loaded if you explicitly run (eg. double-click on) it. As of front-end version 1.23 even this is unnecessary since the game is now capable of loading PlayIt automatically if required.

There is a small archive available in the (Downloads section)which upgrades AngSound release 3 to release 4.

 


[ Top | Downloads | Sound | Angband ]
[ Cthangband | Kamband | Oangband | Pziband | Sangband | Yin-YAngband | Zangband ]

 

Downloads

NB: This page is 'in transition' - only my front-end source code, the angsound archives, Zangband 2.6.2, and Vanilla 2.9.3 (with/without APW Borg) are currently available from here!

All the archives here are Zip files. Decompress with SparkFS, SparkPlug or the InfoZip command line tools.

NB:If you are using SparkPlug 2.24 or earlier then I strongly recommend that you download a newer version. Earlier versions can convert some filenames wrongly when dearchiving.

If you're using an older machine (ie. pre-RiscPC) then you should probably check out the minimum system requirements for the game you're interested in.

All 'current' variants here have been compiled with version 1.26 of my front-end code. Some older versions are still here (for one reason or another) which may use older versions of the front-end.

I strongly recommend that you upgrade to AngSound release 4 if you wish to use sound effects with any of these games.

NB: The APW Borg is an upgrade archive - you must download (and install) the full Vanilla 2.9.3 release before installing the Borg archive.

Current Versions

  Angband 2.9.3          590Kb Zipfile   25 Oct 2001
    APW Borg for 2.9.3   468Kb Zipfile   25 Oct 2001
  Cthangband 3.1.2b      773Kb Zipfile   02 Sep 1999
  Kamband 1.8            920Kb Zipfile   02 Sep 1999
  Oangband 0.4.0         735Kb Zipfile   02 Sep 1999
  Pziband 2.1.0e         766Kb Zipfile   02 Sep 1999
  Sangband 0.9.5b        542Kb Zipfile   02 Sep 1999
  Yin-Yangband 1.0       511Kb Zipfile   02 Sep 1999
  Zangband 2.6.2        1050Kb Zipfile   25 Oct 2001

Older Versions

  Angband 2.8.3          513Kb Zipfile   02 Sep 1999
  Cthangband 3.0.1       725Kb Zipfile   17 Apr 1999
  Kamband 1.7            908Kb Zipfile   02 Sep 1999
  Kamband 1.4            670Kb Zipfile   02 Sep 1999
  Oangband 0.3.2         637Kb Zipfile   17 Apr 1999
  Zangband 2.2.8         988Kb Zipfile   25 Dec 1999
  Zangband 2.1.1c        730Kb Zipfile   02 Sep 1999

Sound Support

  Release 4              526Kb Zipfile   07 May 1999
  Upgrade Rel.3 to 4       9Kb Zipfile   07 May 1999

NB: This page is 'in transition' - only my front-end source code, the angsound archives, Zangband 2.6.2, and Vanilla 2.9.3 (with/without APW Borg) are currently available from here!

 


[ Top | Downloads | Sound | Angband ]
[ Cthangband | Kamband | Oangband | Pziband | Sangband | Yin-YAngband | Zangband ]

 

Links

You might find some of these links useful and/or interesting. Please feel free to let me know about any other links you think belong here.

RISC OS Specific links:

Non-RISC OS specific links:

You might also like to subscribe to the rec.games.roguelike.angband newsgroup, where all manner of help and advice is available. There are even RISC OS users reading/posting there (shock!).

 


[ Top | Downloads | Sound | Angband ]
[ Cthangband | Kamband | Oangband | Pziband | Sangband | Yin-YAngband | Zangband ]

 

Text and Images © Copyright Musus Umbra, 1998.

These pages uses tables in some places.
I've tried to make sure that they will still render well on browsers that don't support tables.

Please feel free to mail me with any comments or questions about these pages and ports, etc.